Just What I Needed

Just What I Needed

I’ve cried so much in the last couple of weeks. Somehow, in such a short time span, I lost my beloved D&D group that I’ve been playing with for almost 3 years and was broken up with in a surprising and cruel way - not to mention that I’m worried about my mom who recently had major foot surgery and still not super happy with the results of a recent procedure on my nose.

I didn’t know what to do when faced with all of this. I tried so many things, mostly involving distracting myself and not being alone, but I still felt angry, resentful, and liable to burst into tears at any given moment.

I decided, after trying and failing to meet with several friends, that I needed to be the one to solve this problem myself - but what could break through so many negative emotions at once? I started to think of things that would make me happy in the future - books, video games, vacation, and the like - and put them on a list. The closest thing was the release of a video game towards the end of June, but in the meantime, I wallowed in self-pity and had no clue how to get out.

And then, I found out that a demo of the game was released a couple of weeks early. I normally wouldn’t let myself play part of a game before I could access the entire thing, but I figured this had to be the time for relaxing my rules. After all, I tried everything else that could make me feel better, to no avail. It was worth a shot.

So, as I hid inside my closet from a tornado warning, I booted up my Nintendo Switch and started to play the demo of Fire Emblem Warriors: Three Hopes.

I knew, right away, that I would have no patience for the storylines I didn’t like. As soon as there was a choice within the plot, I chose to follow my favorite character - someone I picked out many years ago for surviving significant medical trauma and also managing to be a badass at the same time. The battle style of the game was easy enough that I could just fall right in even though my head was in no place for sophisticated strategy.

The first two battles went pretty okay. By the third, I was surprised to see that the story was changing direction in a most pleasant way. The more I clicked through, it was like someone at Nintendo had asked me what I wanted to see in the story and they’d written it exactly like that. It was like a fanfiction come to life, and I couldn’t help but smile as I saw that the third battle was going to take place in an area of the game I’d wanted to play with for a long time: the palace.

Instead of focusing on strategy, I ran my character all around the map of the palace, getting increasingly happy as I made mental notes of where everything was. Indoor and outdoor gardens, how fancy - and the throne room that had only been in the first game for a minute, and a waterfall that looked and sounded real… Oh, and here’s a “Chamber of the Eagle,” that’s such a cool name for a room!

In my short time playing the demo, I found the fairness and control I felt like my real life lacked lately. I got to see my favorite characters - who live with mental illness and trauma just like me - emerging victorious. And all of this set to an amazing soundtrack with beautifully written dialogue sent me over the edge.

For the first time since my D&D group ended - the impetus that started all of this - I started crying happy tears.

In that moment, the happiness was stronger than the sadness. I could feel my old, familiar urge to reach out to others who love this series like I do and read fanfiction until I go cross-eyed and prepare my wig for this year’s DragonCon. For the first time since all of this happened, I felt like myself again - all thanks to my positive obsession with the Fire Emblem: Three Houses universe.

Just like my other positive obsessions, I didn’t know that it would start when it did. I didn’t know it would last as long as it has. But I know that, at least for now, this is something that makes me happy - happier than I would have thought was possible - and it renewed my faith that even if my brain was causing me pain, it also provided me the perfect way to get out of it.

As I played through the rest of the demo, the positive and negative emotions came out that needed to - and as I sit here writing this, I feel like I’ve taken many steps on my way back to my normal self. In the end, it turns out my OCD was just what I needed.

Ellie, a writer in the Chicago area, was diagnosed with OCD at age 3. She hopes to educate others about her condition and end the stigma against mental illness.

Previous
Previous

Peanut Butter's Not That Complicated

Next
Next

You Don’t Need To “Get It” To Get It